Tag: knowledge-management
Tuesday, 4 September 2007
Managing knowledge plays a part in achieving agility
Posted by Simon Baker
Jack Vinson recently posted 10 tips on Knowledge Management strategies . You should be thinking of these if you want to achieve lasting agility (the strikethroughs and [text] are my editions): Manage the change People before technology [and process] Behavioural change Organisational culture Strategic alignment KM [Agility] in the wild Technology is an enabler [so are tools] Adopt KM [agile and lean] principles Don't stop at the first solution [Intrinsic] motivation
Monday, 13 February 2006
Scrum ba
Posted by Simon Baker
The creation of knowledge depends on an enabling context, or ba , that is shared by people and fosters relationships among them. The knowledge created depends on the situation and the people involved. Scrum creates ba by fostering relationships and effective collaboration, and facilitating interdisciplinary activities between the scrum team , which is a self-organising and multi-disciplined organism, and the product owner representing the business. Scrum builds a social environment that connects the product owner , the scrum team and the scrum master . In the sprint planning meeting, the process of socialisation allows the product owner and scrum team to share their tacit knowledge with a mutual exchange of ideas and viewpoints. The product owner 's tacit knowledge includes subjective insights and experiential wisdom about the features they desire. Whereas, the developers' tacit knowledge includes their intuition for the product owner 's needs and their technological know-how. Based on their collaboration to explore and understand selected user stories they create new tacit knowledge. This is converted into explicit knowledge, in the form of evolving code and emerging features, by the process of externalisation which proceeds throughout the sprint. While the enablement of knowledge creation relies fundamentally on the emotional attachment of the people involved and their care for the organisation and their colleagues, it also includes the facilitation of the relationships and the conversations. The scrum master 's broad responsibility is to facilitate collaboration by encouraging active communication among the scrum team and between its members and the product owner , and by channelling the energy created by their interactions to create ba . References: [1] Hititsubashi on Knowledge Management [2] Ba [3] The courage to be creative
Monday, 6 February 2006
Ba
Posted by Simon Baker
Roughly translated, Ba means place . Ba is a time and space where creative energy flows, existing knowledge is shared and new knowledge is created. Through their interactions with one another and the environment, people become attuned to the context of ba and they're able to look beyond their own limited perspective. They view problems as opportunities to learn, and they're inspired to be creative and to develop innovative solutions. Here's an extract from one of the case studies in Hititsubashi on Knowledge Management :
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Saturday, 28 January 2006
Root cause analysis using 5 Whys
Posted by Simon Baker
My brother is a SixSigma consultant and my nephew is at that age where he asks "Why?" a lot. I'm wondering whether he's been trained by his father to use SixSigma 's root cause analysis technique, the 5 Why's? The technique is simple. Write a description of the failure on a whiteboard. This helps formalise the failure and also helps the team involved to focus. Ask the team, 5 times, why the failure occurred, each time writing the answer given on the whiteboard. Repeatedly asking the question helps to burrow through the symptoms and identify a root cause of a problem (there may be more than one root cause). 5 is a rule of thumb. You may ask the question fewer or more times than 5 before you find the root cause of the failure. 5 Why's applied in a real retrospective In a previous post, I talked about the experiences a development team were having in relation to slop and slack . One particular problem was that planned user stories were being descoped from each iteration as the last day approached. Here's the analysis: Failure : Consistently fail to deliver all the user stories to the Product Owner, that are planned during the iteration planning meeting. Why are user stories being descoped towards the end of each iteration and not being delivered to the Product Owner? Because we run out of time. Why do you run out of time? Because most of the user stories take longer than we estimated. Why do most of the user stories take longer than your estimates? Because most of our estimates are bad. Why are most of your estimates bad? Because we don't fully understand enough of the details of a user story when we estimate. And although we triangulate to completed user stories, the task effort recorded for those completed stories differs significantly even though they have the same story points. (The tracking data showed that user stories with 5 story points had tasks with a total recorded effort between 2 and 4 ideal days). [2 problems identified here] Why don't you fully understand enough of the details of a user story? Because we're not collaborating effectively with the customer during iteration planning. Why aren't you collaborating effectively with the customer during iteration planning? Because most of the story cards are a mess of notes, so we get the customer to read them to us. [Root cause identified] Why is the tolerance on recorded effort so wide for user stories with the same story point value? Because we're not revising the story point estimates. Why aren't you revising story point estimates? Because we focus on tracking the tasks in ideal days. [Another root cause identified] To address the 2 root causes, the following fixes were applied in the next iteration: Encourage collaboration by using just a story name on the card (a technique suggested to Brian Marick by Rachel Davies ). The customer rewrote the remaining story cards. At the end of the iteration planning meeting, each team member verbally state their commitment to deliver the planned user stories to the product owner and the other team members. This made the developers spend sufficient time with the customer, beforehand, discussing the details of the user stories to ensure they understood what was required before providing estimates. Start using ideal pair hours to estimate user stories and record velocity rather than story points. It seemed nobody really liked story points. Since there was some confusion about what they really were or meant, the developers were never entirely confident about their estimates. The customer was happy to see time come back, although the concept of ideal time had to be explained. Stop tracking tasks and start tracking running tests features . As part of the collaboration between the customer and the developers, split the user stories being planned for the iteration so that they would take between 1and 2 days to complete. Smaller units of work are easier to estimate. It's been a while since these fixes were applied. They made a difference almost immediately with fewer user stories being descoped from iterations. Collaboration is increasingly more effective. There's still room to improve the estimates, but the developers' confidence has increased and now it's a case of practice, practice, practice. FIT has been used but only to produce automated acceptance tests. The next step will be to start using FIT to actually facilitate the collaboration with the customer. The aim is to produce the FIT documents before development starts on the user stories.
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