AGILE IN ACTION

Thursday, 29 March 2007

If everything is equally important, then nothing is important

Posted by Simon Baker

Taken from Andres Taylor’s Top ten things ten years of professional software development has taught me:

The business likes to say that all the features are as crucial. They are not. Push back and make them commit. It’s easier if you don’t force them to pick what to do and what not to do. Instead, let them choose what you should do this week. This will let you produce the stuff that brings value first. If all else goes haywire, at least you’ve done that.

Creative Commons Licence

Recent Posts

  1. System failure is inevitable so design for a fast recovery
  2. Delight comes as a surprise in unexpected places
  3. Help create business agility. Bake quality in
  4. Governance - Friend or Foe?
  5. 70% Forum
  6. Measuring purpose. Measuring customer delight
  7. Stop pushing features and start delighting users
  8. Lost without a goal
  9. Emotion creates the common language
  10. Five sneaky ways to kill an initiative

Archives

  1. 2012 (16)
  2. 2011 (24)
  3. 2010 (31)
  4. 2009 (41)
  5. 2008 (69)
  6. 2007 (152)
    1. December (11)
    2. November (7)
    3. October (17)
    4. September (8)
    5. August (7)
    6. July (13)
    7. June (15)
    8. May (24)
    9. April (14)
    10. March (19)
      1. Agile Alliance on Certification
      2. Saying 'No' doesn't have to be mean nor painful
      3. If everything is equally important, then nothing is important
      4. It's a stragedy
      5. Ready-to-go agile team
      6. Calling in well
      7. United Intent: Teams not groups
      8. Developing business awareness and acumen
      9. Multitasking is a way to avoid prioritisation
      10. Pull the wool over your eyes
      11. The scene about agility in A Few Good Men
      12. Don't skip the Prime Directive
      13. Adapting Scrum without compromising it
      14. Regular successes build momentum
      15. Agility and adaptation
      16. Go with the flow and find happiness
      17. Anti the anti team
      18. We're not limited by our abilities, but by our vision
      19. Offshoring is wasteful
    11. February (7)
    12. January (10)
  7. 2006 (128)
  8. 2005 (63)
  9. 2004 (2)

Tags

agile (43) big visible chart (15) conference (40) culture (18) extreme programming (21) leadership (18) lean (47) people (26) planning (17) retrospective (18) scrum (41) story (19) team (30) testing (19) xpday (19)