A
spike is an experiment that allows
developers to learn just enough about something unknown in a user
story, e.g. a new technology, to be able to estimate that user
story. A
spike must be time-boxed. This
defines the maximum time that will be spent learning and fixes the
estimate for the
spike .
William McKnight of 3M once said "Give it a try - and quick".
Apply this advice when using a
spike .
Wednesday, 11 January 2006
Spike
Posted by Simon Baker - Permalink