AGILE IN ACTION

Wednesday, 11 January 2006

Spike

Posted by Simon Baker

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike. William McKnight of 3M once said “Give it a try - and quick”.

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