Spike

1st January 2006
Simon Baker

Read our latest thinking on spikes.

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike. William McKnight of 3M once said “Give it a try – and quick”.

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[…] can help to resolve uncertainty before investing in an option. In product development, we use a Spike to test risky decisions. Whilst the option to test an architecture or technical option before […]

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[…] can help to resolve uncertainty before investing in an option. In product development, we use a Spike to test risky decisions. Whilst the option to test an architecture or technical option before […]

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